Real-Time Windows Target Major Bug Fixes

This document describes major bug fixes in this release. Click on a problem area listed below to read how it has been fixed.

Counter Input block available again
Joystick support has been enhanced
Real-Time Windows Target models and sample times
Specified initial values now appear

Counter Input block available again

There are no longer problems with compiling models that contain the Counter Input block.

Joystick support has been enhanced

Real-Time Windows Target now supports gameport joysticks on all Real-Time Windows Target platforms. In addition, Real-Time Windows Target now supports USB and force-feedback joysticks.

Real-Time Windows Target models and sample times

Real-Time Windows Target models no longer run at twice the speed of their sample times on some machines.

Specified initial values now appear

If you specify an initial output value for a block, for example an Analog Output block, the specified initial output now begins when you load the model.

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