There are no longer problems with compiling models that contain the Counter Input block.
Real-Time Windows Target now supports gameport joysticks on all Real-Time Windows Target platforms. In addition, Real-Time Windows Target now supports USB and force-feedback joysticks.
Real-Time Windows Target models no longer run at twice the speed of their sample times on some machines.
If you specify an initial output value for a block, for example an Analog Output block, the specified initial output now begins when you load the model.
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