| Aerospace Blockset™ | ![]() |
Implement three-degrees-of-freedom equations of motion with respect to wind axes
Equations of Motion/3DoF

The 3DoF (Wind Axes) block considers the rotation in the vertical plane of a wind-fixed coordinate frame about an Earth-fixed reference frame.

The equations of motion are

where the applied forces are assumed to act at the center of gravity of the body.

Specifies the input and output units:
Units | Forces | Moment | Acceleration | Velocity | Position | Mass | Inertia |
|---|---|---|---|---|---|---|---|
Metric (MKS) | Newton | Newton meter | Meters per second squared | Meters per second | Meters | Kilogram | Kilogram meter squared |
English (Velocity in ft/s) | Pound | Foot pound | Feet per second squared | Feet per second | Feet | Slug | Slug foot squared |
English (Velocity in kts) | Pound | Foot pound | Feet per second squared | Knots | Feet | Slug | Slug foot squared |
Select the type of mass to use:
| Fixed | Mass is constant throughout the simulation. |
| Simple Variable | Mass and inertia vary linearly as a function of mass rate. |
| Custom Variable | Mass and inertia variations are customizable. |
The Fixed selection conforms to the previously described equations of motion.
A scalar value for the initial velocity of the body, (V0).
A scalar value for the initial flight path angle of the body,
.
A scalar value for the initial angle between the velocity vector
and the body,
.
A scalar value for the initial body rotation rate, (q0).
A two-element vector containing the initial location of the body in the Earth-fixed reference frame.
A scalar value for the mass of the body.
A scalar value for the inertia of the body.
Specify source of gravity:
| External | Variable gravity input to block |
| Internal | Constant gravity specified in mask |
A scalar value for the acceleration due to gravity used if internal gravity source is selected. If gravity is to be neglected in the simulation, this value can be set to 0.
| Input | Dimension Type | Description |
|---|---|---|
First | Contains the force acting along the wind x-axis,
| |
Second | Contains the force acting along the wind z-axis,
| |
Third | Contains the applied pitch moment in body axes, (M). | |
Fourth (Optional) | Contains the block is gravity in the selected units. |
| Output | Dimension Type | Description |
|---|---|---|
First | Contains the flight path angle, in radians
| |
Second | Contains the pitch angular rate, in radians per second
| |
Third | Contains the pitch angular acceleration, in radians per second
squared
| |
Fourth | Two-element vector | Contains the location of the body, in the Earth-fixed reference frame, (Xe,Ze). |
Fifth | Two-element vector | Contains the velocity of the body resolved into the wind-fixed coordinate frame, (V,0). |
Sixth | Two-element vector | Contains the acceleration of the body resolved into the body-fixed coordinate frame, (Ax,Az). |
Seventh | Scalar | Contains the angle of attack,
|
The block assumes that the applied forces are acting at the center of gravity of the body, and that the mass and inertia are constant.
Stevens, B. L., and F. L. Lewis, Aircraft Control and Simulation, John Wiley & Sons, New York, 1992.
4th Order Point Mass (Longitudinal)
Custom Variable Mass 3DoF (Body Axes)
Custom Variable Mass 3DoF (Wind Axes)
Simple Variable Mass 3DoF (Body Axes)
Simple Variable Mass 3DoF (Wind Axes)
![]() | 3DoF (Body Axes) | 3x3 Cross Product | ![]() |
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