| Aerospace Blockset™ | ![]() |
Utilities/Axes Transformations
The Rotation Angles to Quaternions block converts the rotation
described by the three rotation angles (R1, R2, R3) into the four-element
quaternion vector (q0,q1,q2,q3).
A quaternion vector represents a rotation about a unit vector (
)
through an angle θ. A unit quaternion itself has unit magnitude,
and can be written in the following vector format.

An alternative representation of a quaternion is as a complex number,
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where, for the purposes of multiplication,
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The benefit of representing the quaternion in this way is the ease with which the quaternion product can represent the resulting transformation after two or more rotations.

Specifies the output rotation order for three wind rotation angles. From the list, select ZYX, ZYZ, ZXY, ZXZ, YXZ, YXY, YZX, YZY, XYZ, XYX, XZY, or XZX. The default is ZYX.
| Input | Dimension Type | Description |
|---|---|---|
First | 3-by-1 vector | Contains the rotation angles, in radians. |
| Output | Dimension Type | Description |
|---|---|---|
First | 4-by-1 matrix | Contains the quaternion vector. |
The limitations for the 'ZYX', 'ZXY', 'YXZ', 'YZX', 'XYZ', and 'XZY' implementations generate an R2 angle that is between +/-90 degrees, and R1 and R3 angles that are between +/-180 degrees.
The limitations for the 'ZYZ', 'ZXZ', 'YXY', 'YZY', 'XYX', and 'XZX' implementations generate an R2 angle that is between 0 and 180 degrees, and R1 and R3 angles that are between +/-180 degrees.
Direction Cosine Matrix to Quaternions
Quaternions to Direction Cosine Matrix
Quaternions to Rotation Angles
Rotation Angles to Direction Cosine Matrix
![]() | Rotation Angles to Direction Cosine Matrix | Second Order Linear Actuator | ![]() |
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