addBody - Class: Aero.Animation
Package: Aero
Add loaded body to animation object and generate its patches
Syntax
idx = addBody(h,b)
idx =
h.addBody(b)
Description
idx = addBody(h,b) and idx =
h.addBody(b) add a loaded body, b, to
the animation object h and generates its patches. idx is
the index of the body to be added.
Inputs
| h | Animation object. |
| b | Loaded body. |
Outputs
| idx | Index of the body to be added. |
Examples
Add a second body to the list that is a pointer to the first
body. This means that if you change the properties of one body, the
properties of the other body change correspondingly.
h = Aero.Animation;
idx1 = h.createBody('pa24-250_orange.ac','Ac3d');
b = h.Bodies{1};
idx2 = h.addBody(b);
 | Alphabetical List | | addNode (Aero.VirtualRealityAnimation) |  |
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