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Construct animation object
h = Aero.Animation
h = Aero.Animation constructs an animation object. The animation object is returned to h.
Note The Aero.Animation constructor does not retain the properties of previously created animation objects, even those that you have saved to a MAT-file. This means that subsequent calls to the animation object constructor always create animation objects with default properties. |
h=Aero.Animation
![]() | Aero.Animation class | Aero.Body | ![]() |

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