updateCamera - Class: Aero.Animation
Package: Aero
Update camera in animation object
Syntax
updateCamera(h,time)
h.updateCamera(time)
Description
updateCamera(h,time) and h.updateCamera(time) update
the camera in the animation object h. time is
a scalar in seconds.
Note
The PositionFcn property of a camera object
controls the camera position relative to the bodies in the animation.
The default camera PositionFcn follows the path
of a first order chase vehicle. Therefore, it takes a few steps for
the camera to position itself correctly in the chase plane position. |
Inputs
| h | Animation object. |
| time | Scalar in seconds. |
Examples
Configure a body with TimeSeriesSource set
to simdata, then update the camera with time t equal
to 0.
h = Aero.Animation;
h.FramesPerSecond = 10;
h.TimeScaling = 5;
idx1 = h.createBody('pa24-250_orange.ac','Ac3d');
load simdata;
h.Bodies{1}.TimeSeriesSource = simdata;
t = 0;
h.updateCamera(t);
 | updateBodies (Aero.Animation) | | updateNodes (Aero.VirtualRealityAnimation) |  |
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