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h = Aero.Camera
h = Aero.Camera constructs a camera object h for use with an animation object. The camera object uses the registered coordinate transform. By default, this is an aerospace body coordinate system. Axes of custom coordinate systems must be orthogonal.
The animation object has the following properties:
By default, an Aero.Body object natively uses aerospace body coordinates for the body geometry and the time series data. Convert time series data from other coordinate systems on the fly by registering a different CoordTransformFcn function.
See Aero.Camera for further details.

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