Camera (Aero.Camera) - Construct camera object for use with animation object
Syntax
h = Aero.Camera
Description
h = Aero.Camera constructs a camera object h for
use with an animation object. The camera object uses the registered
coordinate transform. By default, this is an aerospace body coordinate
system. Axes of custom coordinate systems must be orthogonal.
The animation object has the following properties:
By default, an Aero.Body object
natively uses aerospace body coordinates for the body geometry and
the time series data. Convert time series data from other coordinate
systems on the fly by registering a different CoordTransformFcn function.
See Aero.Camera for further
details.
See Also
Aero.Camera
 | Body (Aero.Body) | | ClearTimer (Aero.FlightGearAnimation) |  |
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