updateBodies (Aero.Animation) - Update bodies of animation object

Syntax

h = updateBodies(h,time)
h.updateBodies(time)

Description

h = updateBodies(h,time) and h.updateBodies(time) set the new position and attitude of movable bodies in the animation object h. This function updates the bodies contained in the animation object h. time is a scalar in seconds.

Examples

Configure a body with TimeSeriesSource set to simdata, then update the body with time t equal to 0.

h = Aero.Animation;
h.FramesPerSecond = 10;
h.TimeScaling = 5;
idx1 = h.createBody('pa24-250_orange.ac','Ac3d');
load simdata;
h.Bodies{1}.TimeSeriesSource = simdata;
t = 0;
h.updateBodies(t);

See Also

addBody, createBody, moveBody, play, removeBody

  


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