Representing Motion


This chapter explains the SimMechanics™ representation of body position, orientation, and motion. It connects mechanics concepts commonly used in physics and engineering with specific SimMechanics implementations. The last section is a case study on configuring a SimMechanics Body block to represent position and orientation.

This chapter assumes some familiarity with mechanics and vector analysis. You should work through it as a single unit. Consult the chapter References for more.

Kinematics and the Machine's State of MotionHow SimMechanics™ software implements kinematic states
Body Motion in SimMechanics™ RepresentationHow SimMechanics™ software represents translational and rotational motion
SimMechanics™ Representation of Body OrientationWays to represent body rotations in SimMechanics™ software and convert one representation into another
Orienting a Body and Its Coordinate SystemsExamples of configuring the geometric properties of a body
  


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