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| Documentation → SimMechanics |
| Contents | Index |
• Representing Machines with Models
Connecting SimMechanics Blocks
Interfacing SimMechanics Blocks to Simulink Blocks
• Constraining and Driving Degrees of Freedom
Types of Mechanical Constraints
What Constraints and Drivers Do
Directionality of Constraints and Drivers
Restrictions on Using Constraint and Driver Blocks
• Cutting Machine Diagram Loops
Rules for Valid Machine Diagram Loops
Rules for Automatic Loop Cutting
Specifying a Loop Joint for Cutting
• Configuring SimMechanics Models in Simulink
SimMechanics and Simulink Options
Distinguishing Models and Machines
• Configuring Methods of Solution
About Mechanical and Mathematical Settings
Choosing Your Machine's Dimensionality
• Starting Visualization and Simulation
• How SimMechanics Software Works
• Troubleshooting Simulation Errors
Ground and Body Geometry Errors
Block Connection and Topology Errors
Optimizing Mechanical and Mathematical Settings
Simplifying the Degrees of Freedom
Adjusting Constraint Tolerances
Smoothing Motion Singularities
• Motion, Control, and Real-Time Simulation
• Modeling the Stewart Platform
How the Stewart Platform Is Modeled
Initializing the Stewart Platform
Identifying the Simulink and Mechanical States of the Stewart Platform
• Trimming and Linearizing Through Inverse Dynamics
About Trimming and Inverse Dynamics
Ways to Find an Operating Point
Trimming in the Kinematics Mode
• About Controllers and Plants
Modeling Controllers in Simulink and Plants in SimMechanics Software
Control Transfer Function Forms and Units
Implementing a Simple Controller for the Stewart Platform
A First Look at the Stewart Platform Control Model
• Designing and Improving Controllers
Creating Improved Controllers for the Stewart Platform
Designing a New PID Controller
Trimming and Linearizing the Platform Motion
• Introducing Visualization and Animation
• About SimMechanics Visualization
• About Body Color and Geometry: Default, Standard, and Custom
About Body Color: Default and Custom
About Body Geometry: Default, Standard, and Custom
Standard Body Geometry: Equivalent Ellipsoids
• Hierarchy of Body, Machine, and Model Visualization Settings
• Getting Started with the Visualization Window
• Introducing the SimMechanics Visualization Window
• Controlling Body and Body Component Display
• Setting and Manipulating the Camera View
Interpreting the Camera Projection, Field of View, and Viewpoint
Automatically Sizing the Camera Field of View
Automatically Setting a Camera Viewpoint
• Communicating with the Model from the Visualization Window
• Controlling and Timing Simulation from the Visualization Window
Automatically Adapting the Camera View to the Displayed Motion
• Customizing Visualization and Animation
• About Custom SimMechanics Visualization
• Customizing Visualized Body Colors
• Introducing Mechanical Import
• Generating New Models from Physical Modeling XML
• Working with Generated Models
• Computer-Aided Design Translation
• Translating a CAD Part into a Body
• Translating CAD Constraints into Joints
Modeling CAD and SimMechanics Degrees of Freedom
Locating the Constraint Assembly Files
Generating the Two-Part Models: Common Steps
• Updating and Retranslating a CAD Pendulum
About Assembly Re-Export and Model Update
Translating the Assembly For the First Time
Updating the Original Imported Model with Changes to Bodies
Adding a New Body to Create a Triple Pendulum
Updating an Existing Generated Model While Retaining Manual Joint Replacements
• Blocks
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