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Custom Joint - Represent customizable composite joint with up to three translational and up to three rotational degrees of freedom

Library

Joints/Assembled Joints

Description

The Custom Joint block is a composite joint that you can customize with a specified combination of primitives (prismatic, revolute, or spherical) representing the most general and unconstrained degrees of freedom (DoFs) in three dimensions:

You can add, configure, and delete these primitives from the Custom Joint, with a minimum and default of one primitive. The properties of each primitive are the same as the individual Joints of the same names.

You can connect Actuator and Sensor blocks to a Custom Joint, with each Actuator and Sensor connecting to an individual primitive. You cannot connect an Actuator to a spherical primitive.

Satisfying Joint Requirements

A Joint block represents the relative degrees of freedom between two bodies, not the bodies themselves.

You must connect any Joint block to two and only two Body blocks, the base and the follower. All Joints have two connector ports for these connections, defining the direction of joint motion (base to follower). You connect each side of the Joint block to these Body blocks at a Body coordinate system (CS) port.

You specify the joint primitive axes, if any, in the Joint dialog.

Assembly Restrictions on Assembled Joints

This Joint block is assembled and places restrictions on the connected Body CSs.

Dialog Box and Parameters

The dialog has two active areas, Connection parameters and Parameters.

Connection Parameters

The base (B)-follower (F) Body sequence determines the sense of positive motion:

Current base

When you connect the base (B) connector port on the Custom Joint block to a Body CS Port on a Body, this parameter is automatically reset to the name of this Body CS. See the following figure, Custom Joint Base and Follower Body Connector Ports.

The base Body is automatically connected to the first joint primitive in the primitive list in Parameters.

Current follower

When you connect the follower (F) connector port on the Custom Joint block to a Body CS Port on a Body, this parameter is automatically reset to the name of this Body CS. See the following figure, Custom Joint Base and Follower Body Connector Ports.

The follower Body is automatically connected to the last joint primitive in the primitive list in Parameters.

Number of sensor/actuator ports

Using this spinner menu, you can set the number of extra connector ports needed for connecting Joint Actuator and Joint Sensor blocks to this Joint. The default is 0. A spherical primitive cannot be connected to an Actuator.

The motion of a prismatic primitive is specified in linear units. The motion of a revolute primitive is specified in angular units. The motion of a spherical primitive is three DoFs specified in quaternion form.

Custom Joint Base and Follower Body Connector Ports

Parameters

Switch between the Axes and Advanced tabs.

Axes Tab

The entries on the Axes tab are required. Each DoF primitive in Custom Joint has an entry line. These lines specify the direction of the axes of action of the DoFs that the Custom Joint represents.

Name - Primitive

In the pull-down menu, select a label and primitive type for this DoF. Up to three prismatic primitives P1, P2, P3 are allowed. The rotational DoFs are represented by up to three revolute primitives: R1, R2, R3. A spherical primitive S can take all three allowed rotational DoFs instead.

The default value is R1 - Revolute.

Axis of Action [x y z]

Enter here as a three-component vector the directional axis defining the allowed motion of this primitive and its corresponding DoF:

  • Prismatic: axis of translation

  • Revolute: axis of rotation

  • Spherical: field is not active

The default vector is [0 0 1]. The axis is a directed vector whose overall sign matters.

To prevent singularities and simulation errors, no two of the revolute axes and no two of the prismatic axes can be parallel.

Reference CS

Using the pull-down menu, choose the coordinate system (World, the base Body CS, or the follower Body CS) whose coordinate axes the vector axis of action is oriented with respect to. This CS also determines the absolute meaning of forces/torques and motion along/about the joint axis. The default is World.

The field is not active for a spherical primitive.

Managing the Joint Primitives List in a Custom Joint

The Custom Joint primitives list controls, in the figure, allow you to add, reorder, and delete joint primitives in a Custom Joint block.

Custom Joint Primitives List Controls

 Restricted Parameters

Advanced Tab

The Advanced tab is optional. You use it to control the way SimMechanics simulation interprets the topology of your schematic diagram.

Mark as the preferred cut joint

In a closed loop, the simulation internally and automatically cuts one and only one joint.

If you want this particular joint to be weighted preferentially for cutting during the simulation, select the check box. The default is not selected.

See Also

Bushing, Gimbal, Joint Actuator, Joint Initial Condition Actuator, Joint Sensor, Joint Stiction Actuator, Prismatic, Revolute, Six-DoF, Spherical

See Modeling Degrees of Freedom for more on representing DoFs with Joints.

See Verifying Model Topology and How SimMechanics Software Works for more on closed loops and cutting.

  


Related Products & Applications

Learn more about Simulink through this collection of videos, articles, technical literature and the Getting Started with Simulink Guide.

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