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Represent composite joint with one translational DoF and one rotational DoF, with parallel translation and rotation axes and linear pitch constraint between translational and rotational motion
Joints
The Screw block represents a composite joint with one translational degrees of freedom (DoF) as one prismatic primitive and one rotational DoF as one revolute primitive. The translation and rotation axes are parallel. The translational and rotational DoFs are constrained by a pitch constraint to have proportional motion.
You must connect each side of the Joint block to a Body block at a Body coordinate system (CS) point. The Screw block is assembled: the origins of these Body CSs must lie along the primitive axes. But the Body CS origins on either side of the Joint do not need to be spatially collocated points.
You must connect any Joint block to two and only two Body blocks, and Joints have a default of two connector ports for connecting to base and follower Bodies.
A Joint block represents only the abstract relative motion of two bodies, not the bodies themselves. You must specify a reference CS to define the direction of the joint axis.


The dialog has two active areas, Connection parameters and Parameters.
The base (B)-follower (F) Body sequence determines the sense of positive motion. Positive rotation is the follower moving around the rotational axis following the right-hand rule.
When you connect the base (B) connector port on the Screw block to a Body CS Port on a Body, this parameter is automatically reset to the name of this Body CS. See the following figure, Screw Base and Follower Body Connector Ports.
The base Body is automatically connected to the joint primitive R1 in the primitive list in Parameters.
When you connect the follower (F) connector port on the Screw block to a Body CS Port on a Body, this parameter is automatically reset to the name of this Body CS. See the following figure, Screw Base and Follower Body Connector Ports.
The follower Body is automatically connected to the joint primitive R1 in the primitive list in Parameters.
Using this spinner menu, you can set the number of extra connector ports needed for connecting Joint Actuator and Joint Sensor blocks to this Joint. The default is 0.
The motion of revolute primitives is specified in angular units.
Screw Base and Follower Body Connector Ports

Toggle between the Axes and Advanced panels with the tabs.
The entries on the Axes pane are required. Each DoF primitive in Screw has an entry line. These lines specify the direction of the axes of action of the DoFs that the Screw represents.
The primitive list states the name and type of the joint primitive that makes up the Screw block: revolute primitive R1.
Enter here as a three-component vector the directional axes defining the allowed motions of this primitive and its corresponding DoF:
Revolute: axis of rotation
The default vectors are shown in the dialog above. The axis is a directed vector whose overall sign matters.
Using the pull-down menu, choose the coordinate system (World, the base Body CS, or the follower Body CS) whose coordinate axes the vector axis of action is oriented with respect to. This CS also determines the absolute meaning of forces/torques and motion along/about the joint axis. The default is World.
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The thread pitch controls the amount of translation for each turn of the screw.
Linear distance the screw travels along the screw axis for each complete revolution of 2π radians (360o). The default is 1.
In pull-down menu, select units. The default is mm (millimeters).

The Advanced pane is optional. You use it to control the way SimMechanics™ simulation interprets the topology of your schematic diagram.
In a closed loop, the simulation internally and automatically cuts one and only one joint.
If you want this particular joint to be weighted preferentially for cutting during the simulation, select the check box. The default is not selected.
Cylindrical, Prismatic, Revolute
See Modeling Degrees of Freedom for more on representing DoFs with Joints.
See Verifying Machine Topology and How SimMechanics™ Software Works for more on closed loops and cutting.
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