Event object - Store event information

Description

Events are used to describe sudden changes in model behavior. An event lets you specify discrete transitions in model component values that occur when a user-specified condition become true. You can specify that the event occurs at a particular time, or specify a time-independent condition.

For details on how events are handled during a simulation, see Changing Model Component Values Using Events in the SimBiology User's Guide documentation.

See Property Summary for links to event property reference pages.

Properties define the characteristics of an object. For example, an event object includes properties that allow you to specify the conditions to trigger an event (Trigger), and what to do after the event is triggered (EventFcn). Use the get and set commands to list object properties and change their values at the command line. You can graphically change object properties in the SimBiology desktop.

Constructor Summary

addevent (model)Add event object to model object

Method Summary

copyobj (any object)Copy SimBiology object and its children
delete (any object)Delete SimBiology object
display (any object)Display summary of SimBiology object
get (any object)Get object properties
set (any object)Set object properties

Property Summary

ActiveIndicate object in use during simulation
AnnotationStore link to URL or file
EventFcnsEvent expression
NameSpecify name of object
NotesHTML text describing SimBiology object
ParentIndicate parent object
TagSpecify label for SimBiology object
TriggerEvent trigger
TypeDisplay top-level SimBiology object type
UserDataSpecify data to associate with object

See Also

AbstractKineticLaw object, Configset object, KineticLaw object, Model object, Parameter object, Reaction object, Root object, Rule object, Species object

  


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