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Discrete-event simulations typically involve discrete items of interest. By definition, these items are called entities in SimEvents software. Entities can pass through a network of queues, servers, gates, and switches during a simulation. Entities can carry data, known in SimEvents software as attributes.
Note Entities are not the same as events. Events are instantaneous discrete incidents that change a state variable, an output, and/or the occurrence of other events. See What Is an Event? for details. |
Examples of entities in some sample applications are in the table.
| Context of Sample Application | Entities |
|---|---|
| Airport with a queue for runway access | Airplanes waiting for access to runway |
| Communication network | Packets, frames, or messages to transmit |
| Bank of elevators | People traveling in elevators |
| Conveyor belt for assembling parts | Parts to assemble |
| Computer operating system | Computational tasks or jobs |
A graphical block can represent a component that processes entities, but entities themselves do not have a graphical representation. When you design and analyze your discrete-event simulation, you can choose to focus on:
The entities themselves. For example, what is the average waiting time for a series of entities entering a queue?
The processes that entities undergo. For example, which step in a multiple-step process (that entities undergo) is most susceptible to failure?
![]() | Installing SimEvents Software | What Is an Event? | ![]() |

Model electronic system architectures, process flows, and logistics as queuing systems or agent-based systems.
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