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Reviewing Key Concepts in SimEvents Software

Meaning of Entities in Different Applications

An entity represents an item of interest in a discrete-event simulation. The meaning of an entity depends on what you are modeling. In this chapter, examples use entities to represent abstract customers in a queuing system and instructions from a remote controller to an actuator on the system being controlled.

Entities do not have a graphical depiction in the model window the way blocks, ports, and connection lines do.

Entity Ports and Paths

An entity output port provides a way for an entity to depart from a block . An entity input port provides a way for an entity to arrive at a block.

A connection line indicates a path along which an entity can potentially advance. However, the connection line does not imply that any entities actually advance along that path during a simulation. For a given entity path and a given time instant during the simulation, any of the following could be true:

Data and Signals

In time-based dynamics, signals express the outputs of dynamic systems represented by blocks. Event-based blocks can also read and produce signals. One way to learn about signals is to plot them; the discussion in Creating Additional Plots is about visualizing signals that reflect behavior of event-based blocks.

Time-based and event-based dynamics can interact via the data shared by both types of blocks. Attributes of entities provide a way for entities to carry data with them. The subsystem in Adding Event-Based Behavior illustrates the use of attributes in the interaction between time-based and event-based dynamics.

Although signals are common to both time-based and event-based dynamics, event-based dynamics can produce signals that have slightly different characteristics. For more information, see Working with Signals.

  


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