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Generating Entities When Events Occur

Overview

The Event-Based Entity Generator block enables you to generate entities in response to signal-based events that occur during the simulation. The Generate entities upon parameter of the block determines:

Event times and the time intervals between pairs of successive entities are not necessarily predictable in advance.

To specify intergeneration times between pairs of successive entities instead of using an event-based approach, use the Time-Based Entity Generator block. For more information, see Creating Entities Using Intergeneration Times.

Sample Use Cases for Event-Based Generation of Entities

Generating entities when events occur is appropriate if you want the dynamics of your model to determine when to generate entities. For example,

  


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