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| Documentation → SimEvents |
| Contents | Index |
| Learn more about SimEvents |
| Working with Entities | Generating entities and managing their accompanying data |
| Working with Events | Observing and manipulating discrete events |
| Managing Simultaneous Events | Resolving race conditions in discrete-event simulations |
| Working with Signals | Creating and manipulating event-based signals |
| Modeling Queues and Servers | Advanced features of queues and servers |
| Routing Techniques | Complex switching using cascaded blocks or an input signal |
| Using Logic | How to implement decision-making logic in a simulation |
| Regulating Arrivals Using Gates | Obstructing entities under specified circumstances |
| Forcing Departures Using Timeouts | Limiting an entity's time on a path |
| Controlling Timing with Subsystems | When and how to use discrete event subsystems to control timing |
| Plotting Data | Creating plots from simulation data |
| Using Statistics | Using timers, counters, and other statistics for analysis or control |
| Using Stateflow Charts in SimEvents Models | Incorporating finite-state machines into SimEvents models |
| Debugging Discrete-Event Simulations | Techniques for troubleshooting models |
| Running Discrete-Event Simulations Programmatically | Using programmatic techniques to accelerate, share, and analyze simulations |
| Learning More About SimEvents Software | Technical information about how SimEvents software simulates and how it interacts with time-based dynamics |
| Working with Entities | ![]() |

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