| Virtual Reality Toolbox™ | ![]() |
Convert rotation from axis-angle to matrix representation
m = vrrotvec2mat(r)
m = vrrotvec2mat(r,options)
m = vrrotvec2mat(r) returns a matrix representation of the rotation defined by the axis-angle rotation vector, r.
m = vrrotvec2mat(r,options) returns a matrix representation of rotation defined by the axis-angle rotation vector r, with the default algorithm parameters replaced by values defined in options.
The options structure contains the parameter epsilon that represents the value below which a number will be treated as zero (default value is 1e-12).
The rotation vector, r, is a row vector of four elements, where the first three elements specify the rotation axis, and the last element defines the angle.
To rotate a column vector of three elements, multiply it by the rotation matrix. To rotate a row vector of three elements, multiply it by the transposed rotation matrix.
vrrotvec and vrrotmat2vec
![]() | vrrotmat2vec | vrsetpref | ![]() |
| © 1984-2008- The MathWorks, Inc. - Site Help - Patents - Trademarks - Privacy Policy - Preventing Piracy - RSS |