function [dRow,dCol,action,mark] = solver(mainMap,foodMap,myAntMap,opAntMap, ... myScentMap,opScentMap,myDeathMap,opDeathMap) dRow = round(rand*2) - 1; dCol = round(rand*2) - 1; r = rand; if r < 0.33 action = -1; elseif r < 0.66 action = 1; else action = 0; end % action = -1; %-1 attack, 1 carry mark = 5; % scent end