| Code: | function [dRow,dCol,action,mark] = wildhunter(mainMap,foodMap,myAntMap,opAntMap, ...
myScentMap,opScentMap,myDeathMap,opDeathMap)
%dRt = repmat([-1;-1;0;1;1],1,5);
%dCt = dRt';
% mask
mask = isnan(mainMap);
if mask(7)
mask([1 2 6]) = true;
end;
if mask(9)
mask([4 5 10]) = true;
end;
if mask(17)
mask([16 21 22]) = true;
end;
if mask(19)
mask([20 24 25]) = true;
end;
if mask(8)
mask(3) = true;
end;
if mask(12)
mask(11) = true;
end;
if mask(14)
mask(15) = true;
end;
if mask(18)
mask(23) = true;
end;
mainMap(mask) = nan;
% decide scent
if (mainMap(13) == 1)
mark = 100;
else
mark = floor((max(max(myScentMap(2:4,2:4)))-myScentMap(13)-1)/myAntMap(13));
end;
myScentMap(mainMap==1) = inf;
% fight if challenged
if (any(any(opAntMap(2:4,2:4))))
action = -1;
dRow = 0;
dCol = 0;
return
end;
% look for food
action = 0;
netFood = foodMap-myAntMap;
netFood(mask) = 0;
netFood(mainMap==1) = 0;
if (mainMap(13)~=1)&&(foodMap(13) > 0)&&(rand > (myAntMap(13)-foodMap(13))/myAntMap(13))
% carry
action = 1;
myScentMap(mask) = -inf;
myScentMap(13) = -inf;
maxScent = max(myScentMap(:));
if (maxScent == 0)
[r,c] = find(~isnan(mainMap(2:4,2:4)));
pick = ceil(rand*numel(r));
dRow = sign(r(pick)-2);
dCol = sign(c(pick)-2);
else
[r,c] = find(myScentMap==maxScent);
dRow = sign(r(1)-3);
dCol = sign(c(1)-3);
end;
elseif (any(netFood(:) > 0))
% gather
[r,c] = find(netFood==max(netFood(:)));
dRow = sign(r(1)-3);
dCol = sign(c(1)-3);
else
% explore
if (rand>.9)
[r,c] = find(~isnan(mainMap(2:4,2:4)));
pick = ceil(rand*numel(r));
dRow = sign(r(pick)-2);
dCol = sign(c(pick)-2);
else
myScentMap(mask) = inf;
myScentMap(13) = inf;
[r,c] = find(myScentMap==min(myScentMap(:)));
pick = ceil(rand*numel(r));
dRow = sign(r(pick)-3);
dCol = sign(c(pick)-3);
end;
end;
end
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