# 6DOF (Quaternion)

Implement quaternion representation of six-degrees-of-freedom equations of motion with respect to body axes

## Library

Equations of Motion/6DOF

## Description

For a description of the coordinate system and the translational dynamics, see the block description for the 6DOF (Euler Angles) block.

The integration of the rate of change of the quaternion vector is given below. The gain K drives the norm of the quaternion state vector to 1.0 should $\epsilon$become nonzero. You must choose the value of this gain with care, because a large value improves the decay rate of the error in the norm, but also slows the simulation because fast dynamics are introduced. An error in the magnitude in one element of the quaternion vector is spread equally among all the elements, potentially increasing the error in the state vector.

`$\begin{array}{l}\left[\begin{array}{c}{\stackrel{˙}{q}}_{0}\\ {\stackrel{˙}{q}}_{1}\\ {\stackrel{˙}{q}}_{2}\\ {\stackrel{˙}{q}}_{3}\end{array}\right]=1}{2}\left[\begin{array}{cccc}0& -p& -q& -r\\ p& 0& r& -q\\ q& -r& 0& p\\ r& q& -p& 0\end{array}\right]\left[\begin{array}{c}{q}_{0}\\ {q}_{1}\\ {q}_{2}\\ {q}_{3}\end{array}\right]+K\epsilon \left[\begin{array}{c}{q}_{0}\\ {q}_{1}\\ {q}_{2}\\ {q}_{3}\end{array}\right]\\ \epsilon =1-\left({q}_{0}^{2}+{q}_{1}^{2}+{q}_{2}^{2}+{q}_{3}^{2}\right)\end{array}$`

## Parameters

Units

Specifies the input and output units:

Units

Forces

Moment

Acceleration

Velocity

Position

Mass

Inertia

`Metric (MKS)`

Newton

Newton meter

Meters per second squared

Meters per second

Meters

Kilogram

Kilogram meter squared

`English (Velocity in ft/s)`

Pound

Foot pound

Feet per second squared

Feet per second

Feet

Slug

Slug foot squared

`English (Velocity in kts)`

Pound

Foot pound

Feet per second squared

Knots

Feet

Slug

Slug foot squared

Mass Type

Select the type of mass to use:

 `Fixed` Mass is constant throughout the simulation. `Simple Variable` Mass and inertia vary linearly as a function of mass rate. `Custom Variable` Mass and inertia variations are customizable.

The `Fixed` selection conforms to the previously described equations of motion.

Representation

Select the representation to use:

 `Euler Angles` Use Euler angles within equations of motion. `Quaternion` Use quaternions within equations of motion.

The `Quaternion` selection conforms to the previously described equations of motion.

Initial position in inertial axes

The three-element vector for the initial location of the body in the flat Earth reference frame.

Initial velocity in body axes

The three-element vector for the initial velocity in the body-fixed coordinate frame.

Initial Euler rotation

The three-element vector for the initial Euler rotation angles [roll, pitch, yaw], in radians.

Initial body rotation rates

The three-element vector for the initial body-fixed angular rates, in radians per second.

Initial Mass

The mass of the rigid body.

Inertia matrix

The 3-by-3 inertia tensor matrix I.

Gain for quaternion normalization

The gain to maintain the norm of the quaternion vector equal to 1.0.

Include inertial acceleration

Select this check box to enable an additional output port for the accelerations in body-fixed axes with respect to the inertial frame. You typically connect this signal to the accelerometer.

## Inputs and Outputs

InputDimension TypeDescription

First

VectorContains the three applied forces.

Second

VectorContains the three applied moments.
OutputDimension TypeDescription

First

Three-element vectorContains the velocity in the flat Earth reference frame.

Second

Three-element vectorContains the position in the flat Earth reference frame.

Third

Three-element vectorContains the Euler rotation angles [roll, pitch, yaw], in radians.

Fourth

3-by-3 matrixContains the coordinate transformation from flat Earth axes to body-fixed axes.

Fifth

Three-element vectorContains the velocity in the body-fixed frame.

Sixth

Three-element vectorContains the angular rates in body-fixed axes, in radians per second.

Seventh

Three-element vectorContains the angular accelerations in body-fixed axes, in radians per second squared.

Eight

Three-element vectorContains the accelerations in body-fixed axes with respect to body frame.

Ninth (Optional)

Three-element vectorContains the accelerations in body-fixed axes with respect to inertial frame (flat Earth). You typically connect this signal to the accelerometer.

## Assumptions and Limitations

The block assumes that the applied forces are acting at the center of gravity of the body, and that the mass and inertia are constant.

## Reference

Stevens, Brian, and Frank Lewis, Aircraft Control and Simulation, Second Edition, John Wiley & Sons, 2003.

Zipfel, Peter H., Modeling and Simulation of Aerospace Vehicle Dynamics. Second Edition, AIAA Education Series, 2007.