Implement quaternion representation of six-degrees-of-freedom equations of motion of custom variable mass with respect to body axes
Equations of Motion/6DOF
For a description of the coordinate system and the translational dynamics, see the block description for the Custom Variable Mass 6DOF (Euler Angles) block.
The integration of the rate of change of the quaternion vector is given below. The gain K drives the norm of the quaternion state vector to 1.0 should ε become nonzero. You must choose the value of this gain with care, because a large value improves the decay rate of the error in the norm, but also slows the simulation because fast dynamics are introduced. An error in the magnitude in one element of the quaternion vector is spread equally among all the elements, potentially increasing the error in the state vector.
Specifies the input and output units:
Meters per second squared
Meters per second
Kilogram meter squared
Feet per second squared
Feet per second
Slug foot squared
Feet per second squared
Slug foot squared
Select the type of mass to use:
Mass is constant throughout the simulation.
Mass and inertia vary linearly as a function of mass rate.
Mass and inertia variations are customizable.
Custom Variable selection conforms to
the previously described equations of motion.
Select the representation to use:
Use Euler angles within equations of motion.
Use quaternions within equations of motion.
Quaternion selection conforms to the
previously described equations of motion.
The three-element vector for the initial location of the body in the flat Earth reference frame.
The three-element vector for the initial velocity in the body-fixed coordinate frame.
The three-element vector for the initial Euler rotation angles [roll, pitch, yaw], in radians.
The three-element vector for the initial body-fixed angular rates, in radians per second.
The gain to maintain the norm of the quaternion vector equal to 1.0.
Select this check box to add a mass flow relative velocity port. This is the relative velocity at which the mass is accreted or ablated.
Select this check box to enable an additional output port for the accelerations in body-fixed axes with respect to the inertial frame. You typically connect this signal to the accelerometer.
|First||Vector||Contains the three applied forces.|
|Second||Vector||Contains the three applied moments.|
|Third (Optional)||Vector||Contains one or more rates of change of mass (positive if accreted, negative if ablated).|
|Fourth||Scalar||Contains the mass.|
|Fifth||3-by-3 matrix||Contains rate of change of inertia tensor matrix.|
|Sixth||3-by-3 matrix||Contains the inertia tensor matrix.|
|Three-element vector||Contains one or more relative velocities at which the mass is accreted to or ablated from the body in body-fixed axes.|
|First||Three-element vector||Contains the velocity in the flat Earth reference frame.|
|Second||Three-element vector||Contains the position in the flat Earth reference frame.|
|Third||Three-element vector||Contains the Euler rotation angles [roll, pitch, yaw], in radians.|
|Fourth||3-by-3 matrix||Contains the coordinate transformation from flat Earth axes to body-fixed axes.|
|Fifth||Three-element vector||Contains the velocity in the body-fixed frame.|
|Sixth||Three-element vector||Contains the angular rates in body-fixed axes, in radians per second.|
|Seventh||Three-element vector||Contains the angular accelerations in body-fixed axes, in radians per second squared.|
|Eighth||Three-element vector||Contains the accelerations in body-fixed axes with respect to body frame.|
|Ninth (Optional)||Three-element vector||Contains the accelerations in body-fixed axes with respect to inertial frame (flat Earth). You typically connect this signal to the accelerometer.|
The block assumes that the applied forces are acting at the center of gravity of the body.
Stevens, Brian, and Frank Lewis, Aircraft Control and Simulation, Second Edition, John Wiley & Sons, 2003.
Zipfel, Peter H., Modeling and Simulation of Aerospace Vehicle Dynamics. Second Edition, AIAA Education Series, 2007.