Create animation object figure and axes and build patches for bodies
a figure and axes for the animation object
builds patches for the bodies associated with the animation object.
If there is an existing figure, this function
Clears out the old figure and its patches.
Creates a new figure and axes with default values.
Repopulates the axes with new patches using the surface to patch data from each body.
Initialize the animation object,
h = Aero.Animation; h.initialize();