Construct camera object for use with animation object
h = Aero.Camera
h = Aero.Camera constructs
a camera object
h for use with an animation object.
The camera object uses the registered coordinate transform. By default,
this is an aerospace body coordinate system. Axes of custom coordinate
systems must be orthogonal.
The animation object has the following properties:
By default, an
natively uses aerospace body coordinates for the body geometry and
the time series data. Convert time series data from other coordinate
systems on the fly by registering a different
Aero.Camera for further