Change animation body position and orientation
move(h, translation, rotation)
move(h, translation, rotation) and h.move(translation,rotation) set a new position and orientation for the body object h. translation is a 1-by-3 matrix in the aerospace body x-y-z coordinate system. rotation is a 1-by-3 matrix, in radians, that specifies the rotations about the right-hand x-y-z sequence of coordinate axes. The order of application of the rotation is z-y-x (r-q-p).
Change animation body position to newpos and newrot.
h = Aero.Body; h.load('ac3d_xyzisrgb.ac','Ac3d'); newpos = h.Position + 1.00; newrot = h.Rotation + 0.01; h.move(newpos,newrot);