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move (Aero.Body)

Change animation body position and orientation


move(h, translation, rotation)


move(h, translation, rotation) and h.move(translation,rotation) set a new position and orientation for the body object h. translation is a 1-by-3 matrix in the aerospace body x-y-z coordinate system. rotation is a 1-by-3 matrix, in radians, that specifies the rotations about the right-hand x-y-z sequence of coordinate axes. The order of application of the rotation is z-y-x (r-q-p).


Change animation body position to newpos and newrot.

h = Aero.Body;
newpos = h.Position + 1.00;
newrot = h.Rotation + 0.01;

See Also

Introduced in R2007a

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