|Set camera position using geographic coordinates|
|Set camera target using geographic coordinates|
|Set camera up vector using geographic coordinates|
|Control vertical exaggeration in map display|
|Colormaps appropriate to terrain elevation data|
|Project light objects on map axes|
|3-D lighted shaded relief of regular data grid|
|Construct cdata and colormap for shaded relief|
|3-D shaded surface with lighting on map axes|
|3-D lighted shaded relief of geolocated data grid|
|Project and add geolocated data grid to current map axes|
|Adjust z-plane of displayed map objects|
This example shows how to add lighting and shading to terrain maps, and how to set the surface reflectance properties.
This example shows how to illuminate a globe display with multiple lighting sources of different colors.
A shaded-relief map models illumination over a surface to highlight the texture of the surface.
This example shows how to illuminate surface texture over colored elevation data using shaded relief computations.
This example shows how to illuminate surface texture over colored elevation data using a light source.
Colormaps are ordered progressions of colors vary with elevation or depth. Some colormaps use colors that clarify the land-sea interface.
Using shading and color to combine surface relief with other surface characteristics to make bivariate maps
This example shows the figure of the Earth (the geoid data set) draped on topographic relief (the topo data set).
This example shows how to combine an elevation data grid and an attribute (color) data grid that cover the same region but are gridded differently.
This example shows how to create a new regular data grid that covers the region of the geolocated data grid, then embed the color data values into the new matrix.