||Set camera position using geographic coordinates|
||Set camera target using geographic coordinates|
||Set camera up vector using geographic coordinates|
||Control vertical exaggeration in map display|
||Colormaps appropriate to terrain elevation data|
||Project light objects on map axes|
||3-D lighted shaded relief of regular data grid|
||Construct cdata and colormap for shaded relief|
||3-D shaded surface with lighting on map axes|
||3-D lighted shaded relief of geolocated data grid|
||Project and add geolocated data grid to current map axes|
||Adjust z-plane of displayed map objects|
This example shows how to add lighting to terrain
maps using the
This example shows how to create a global topographic map and add a local light.
You can make dimensional monochrome shaded-relief maps with
surflm, which is analogous to the MATLAB®
surflsrm display maps as shaded relief with surface coloring as well as light source shading.
In the exercise Lighting a Global Terrain Map with lightm, you created light objects to illuminate a Globe display.
Colors and colorscales (ordered progressions of colors) are invaluable for representing geographic variables on maps, particularly when you create terrain and thematic maps.
Lighting effects can provide important visual cues when elevation maps are combined with other kinds of data.
If you want to combine elevation and attribute (color) data grids that cover the same region but are gridded differently, you must resample one matrix to be consistent with the other.