|Patch Properties||Control patch appearance and behavior|
This example shows how to define a 3-D patch object and illustrates flat and interpolated face coloring.
Specify patch coloring if you do not want the default white face color and black edge color. Specify the coloring using various patch properties.
Patch color data is interpreted as either indexed color data or truecolor data.
A patch graphics object is composed of one or more polygons that may or may not be connected. Patches are useful for modeling real-world objects and for drawing 2- or 3-D polygons.