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The *class block* is the code that starts
with the `classdef`

key word and terminates with
the `end`

key word. The following example illustrated
a simple class definition that uses:

Handle class

Property set and get functions

Use of a delete method for the handle object

Static method syntax

The following code defines a class called `topo`

.
It is derived from `handle`

so it is a handle class,
which means it references the data it contains. See Using the topo Class for information
on how this class behaves.

classdef topo < handle % topo is a subclass of handle properties FigHandle % Store figure handle FofXY % function handle Lm = [-2*pi 2*pi] % Initial limits end % properties properties (Dependent, SetAccess = private) Data end % properties Dependent = true, SetAccess = private methods function obj = topo(fnc,limits) % Constructor assigns property values obj.FofXY = fnc; obj.Lm = limits; end % topo function set.Lm(obj,lim) % Lm property set function if ~(lim(1) < lim(2)) error('Limits must be monotonically increasing') else obj.Lm = lim; end end % set.Lm function data = get.Data(obj) % get function calculates Data % Use class name to call static method [x,y] = topo.grid(obj.Lm); matrix = obj.FofXY(x,y); data.X = x; data.Y = y; data.Matrix = matrix;% Return value of property end % get.Data function surflight(obj) % Graph function as surface obj.FigHandle = figure; surfc(obj.Data.X,obj.Data.Y,obj.Data.Matrix,... 'FaceColor',[.8 .8 0],'EdgeColor',[0 .2 0],... 'FaceLighting','gouraud'); camlight left; material shiny; grid off colormap copper end % surflight method function delete(obj) % Delete the figure h = obj.FigHandle; if ishandle(h) delete(h); else return end end % delete end % methods methods (Static = true) % Define static method function [x,y] = grid(lim) inc = (lim(2)-lim(1))/35; [x,y] = meshgrid(lim(1):inc:lim(2)); end % grid end % methods Static = true end % topo class

This class is designed to display a combination surface/contour
graph of mathematical functions of two variables evaluated on a rectangular
domain of `x`

and `y`

. For example,
any of the following functions can be evaluated over the specified
domain (note that `x`

and `y`

have
the same range of values in this example just for simplicity).

x.*exp(-x.^2 - y.^2); [-2 2] sin(x).*sin(y); [-2*pi 2*pi] sqrt(x.^2 + y.^2); [-2*pi 2*pi]

To create an instance of the class, passing a function handle and a vector of limits to the constructor. The easiest way to create a function handle for these functions is to use an anonymous function:

tobj = topo(@(x,y) x.*exp(-x.^2-y.^2),[-2 2]);

The class `surflight`

method uses the object
to create a graph of the function. The actual data required to create
the graph is not stored. When the `surflight`

method
accesses the `Data`

property, the property's `get`

function
performs the evaluation and returns the data in the `Data`

property
structure fields. This data is then plotted. The advantage of not
storing the data is the reduced size of the object.

The `topo`

class is defined as a handle class.
This means that instances of this class are handle objects that reference
the underlying data store created by constructing the object. For
example, suppose you create an instance of the class and create a
copy of the object:

tobj = topo(@(x,y) x.*exp(-x.^2-y.^2),[-2 2]); a = tobj; surflight(a)

Now suppose you change the `FofXY`

property
so that it contains a function handle that points to another function:

tobj.FofXY = @(x,y) y.*exp(-x.^2-y.^2); surflight(a)

Because `a`

is a copy of the handle object `tobj`

,
changes to the data referenced by `tobj`

also change
the data referenced by `a`

.

If `topo`

were a value class, the objects `tobj`

and `a`

would
not share data; each would have its own copy of the property values.

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