You can speed up your computations in any radar scenario that requires simulation of
ground-based clutter when you have a graphics processing unit (GPU).
Modeling clutter is computationally expensive and can be performed more
quickly with a GPU. The
object™ provides accelerated gamma clutter simulation.
For a demonstration of how GPU processing works, see GPU Acceleration of Clutter Simulation (1 min, 50 sec).
|Constant gamma clutter simulation on GPU|
This section provides an introduction to the end-to-end radar simulation.
This section introduces the concept of baseband signals and defines the local and global coordinate systems used in the toolbox.
Phased Array System Toolbox™ uses the International System of Units.