Documentation

This is machine translation

Translated by Microsoft
Mouse over text to see original. Click the button below to return to the English verison of the page.

GPU Computing

System objects supporting GPU acceleration

You can speed up your computations in any radar scenario that requires simulation of ground-based clutter when you have a graphics processing unit (GPU). Modelling clutter is computationally expensive and can be performed more quickly with a GPU. The phased.gpu.ConstantGammaClutter System object™ provides accelerated gamma clutter simulation.

For a demonstration of how GPU processing works, see GPU Acceleration of Clutter Simulation (1 min, 50 sec).

System Objects

phased.gpu.ConstantGammaClutter Constant gamma clutter simulation on GPU

Topics

Overview of Basic Workflow

This section provides an introduction to the end-to-end radar simulation.

What Are System Objects?

Defines System objects and key uses

Standards and Conventions

This section introduces the concept of baseband signals and defines the local and global coordinate systems used in the toolbox.

Units of Measure and Physical Constants

Phased Array System Toolbox™ uses the International System of Units.

Was this topic helpful?