Blocks in SimMechanics

By Category | Alphabetical List

Angle Driver Driver specifying a time-dependent angle between two body axis vectors
Bearing Joint with three revolute and one prismatic joint primitives
Body Actuator Time-dependent force and torque used to actuate a body
Body Rigid body with frames, inertia and geometry
Body Sensor Body translation and rotation sensor
Body Spring & Damper Damped linear oscillator force between two bodies
Bushing Joint with three revolute and three prismatic joint primitives
Constraint & Driver Sensor Sensor used to measure the reaction force and torque between two constrained or driven bodies
Continuous Angle Utility that converts a discontinuous bounded angle into a continuous unbounded angle
Custom Joint Joint with custom combination of prismatic, revolute, and spherical joint primitives
Cylindrical Joint with one revolute and one prismatic joint primitives
Disassembled Cylindrical Joint with misaligned base and follower axes containing one revolute and one prismatic joint primitives
Disassembled Prismatic Primitive joint with misaligned base and follower axes containing one translational degree of freedom
Disassembled Revolute Primitive joint with misaligned base and follower axes containing one rotational degree of freedom
Disassembled Spherical Primitive joint with misaligned base and follower axes containing three rotational degrees of freedom
Distance Driver Time-dependent distance between two body coordinate systems
Driver Actuator Time-dependent motion input for driver blocks
Gear Constraint Constraint that restricts body motion to rotation along tangent circles
Gimbal Joint with three revolute joint primitives
Ground Fixed point attached to world
In-Plane Joint with two coplanar prismatic joint primitives
Joint Actuator Time-dependent force, torque, or motion input to a joint
Joint Initial Condition Actuator Initial joint position and velocity
Joint Sensor Joint force, torque, and motion sensor
Joint Spring & Damper Damped linear oscillator force or torque acting on a joint
Joint Stiction Actuator Joint static and kinetic friction
Linear Driver Time-dependent signal of a vector position component between two body coordinate systems
Machine Environment Mechanical simulation parameters of a machine
Mechanical Branching Bar Utility that maps multiple sensor and actuation signals into a single connection line
Parallel Constraint Constant parallel relationship between two body axis vectors
Planar Joint with one revolute and two prismatic joint primitives
Point-Curve Constraint Constraint that restricts body motion to a specified path
Prismatic Primitive joint with one translational degree of freedom
Prismatic-Translational Interface Connection interface between prismatic primitive and Simscape mechanical translational elements
Revolute Primitive joint with one rotational degree of freedom
Revolute-Revolute Constant-length joint connector with two spatially separated revolute axes
Revolute-Rotational Interface Connection interface between revolute primitive and Simscape mechanical rotational elements
Revolute-Spherical Constant-length joint connector with spatially separated revolute axis and spherical pivot point
RotationMatrix2VR Utility that transforms 3x3 rotation matrix into rotation axis-angle 4-vector
Screw Joint with coupled rotational and translational degrees of freedom
Shared Environment Utility that connects two independent machines in a single mechanical environment
Six-DoF Joint with three revolute and three prismatic joint primitives
Spherical Primitive joint with three rotational degrees of freedom
Spherical-Spherical Constant-length joint connector with two spatially separated spherical pivot points
Telescoping Joint with three revolute and one prismatic joint primitives
Universal Joint with two revolute joint primitives
Variable Mass & Inertia Actuator Time-dependent mass and inertia parameters
Velocity Driver Linear and angular velocity components of base and follower body coordinate systems
Weld Joint with zero degrees of freedom
Was this topic helpful?