Force proportional to the inverse square distance between two frame origins
Forces and Torques
This block represents a force pair that is inversely proportional to the square distance between the base and follower frame origins. The two forces in the pair have equal magnitude but opposite directions. One force acts on the base frame origin, along the vector connecting the follower to base frame origins. The other force acts on the follower frame origin, along the vector connecting base to follower frame origins.
The value of the force depends on a force constant that you specify. A positive force constant represents a repulsive force that pushes the two frame origins apart. A negative force constant represents an attractive force that pulls the two frame origins together.
This block supports code generation for real-time simulation tasks. Certain blocks and block settings may be more suitable for simulation on a real-time device. For suggestions on how to improve real-time simulation performance, use the Simulink® Performance Advisor (Simulink). Suggestions include ways to reduce model complexity where helpful and to decrease numerical stiffness.
Select Analysis > Performance Tools > Performance
Advisor in the Simulink menu bar to
open the Performance Advisor. Set the Activity parameter
Execute real-time application to view
suggestions specific to real-time simulation performance. Expand the Real-Time node
in the tree view pane to select performance checks specific to Simscape™ products.
Specify the proportionality constant of the inverse square law
force. This constant is a lumped parameter that encodes the dependence
of the force magnitude on the inverse square distance between the
two frame origins. The default value is
or specify a physical unit.
Select the check box to sense the signed magnitude of the inverse square law force acting between the two frame origins. The block exposes an additional physical signal port to output the force signal. The output signal is a scalar value. This value is positive if the force is repulsive; it is negative if the force is attractive.
The block contains frame ports B and F, representing base and follower frames, respectively.
Selecting Sense Force in the block dialog box exposes an additional physical signal port, fm.