Update the block diagram to assemble the model and visualize it in its initial configuration. The model visualization opens in a separate utility named Mechanics Explorer. Inspect the visualization pane for modeling issues such as missing bodies or improper joint connections.
Run the simulation to start a physics-based 3-D animation of
the model. Be sure to pick a solver suited for physical models, such
Ode15s, and to specify a maximum time
step that is small enough to accurately capture the fastest meaningful
changes expected in your model.
||Configure and create multibody animation videos|
Set the model configuration parameters to ensure that Mechanics Explorer opens automatically on model update or simulation.
Select a standard view, set the up-axis convention, and use mouse shortcuts to rotate, roll, pan, or zoom a model.
Use Camera Manager to create or edit a model visualization camera with a moving viewpoint.
Save an animation in video format using Video Creator
Use Mechanics Explorer frame highlights and Graphic blocks to visualize frames.
Use selective model visualization to show only those model components that are relevant to you.
Use Mechanics Explorer to go to the block corresponding to a tree view pane node.
Workflow steps for updating and simulating a Simscape™ Multibody™ model.
Solid block and Mechanics Explorer as visualization utilities for solids, bodies, and multibody subsystems.
Visualization filtering as a means to selectively show and hide solids, bodies, and multibody subsystems in Mechanics Explorer.
Distinction between dynamic cameras and the global camera. Camera Manager as a tool for creating dynamic cameras. Dynamic camera keyframe and tracking modes.
Animation is cached during model simulation.
Overview of Simscape Multibody simulation issues