Discontinuities

Blocks that define discontinuous states, such as Saturation and Quantizer

Blocks

Saturation Limit range of signal
Backlash Model behavior of system with play
Coulomb and Viscous Friction Model discontinuity at zero, with linear gain elsewhere
Dead Zone Provide region of zero output
Dead Zone Dynamic Set inputs within bounds to zero
Hit Crossing Detect crossing point
Quantizer Discretize input at specified interval
Rate Limiter Limit rate of change of signal
Rate Limiter Dynamic Limit rising and falling rates of signal
Relay Switch output between two constants
Saturation Dynamic Bound range of input
Wrap To Zero Set output to zero if input is above threshold
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