The process of running a dynamic system in nonreal time to observe its behavior.
A handle to a Simulink® 3D Animation™ viewer window.
A handle to a node in a virtual world that allows access to the node's properties.
The specification for displaying three-dimensional objects using a VRML viewer.
An imaginary world where you can navigate around objects in three dimensions.
A handle to a virtual world that allows you to interact with and control the world.
Virtual Reality Modeling Language. See Virtual Reality Modeling Language (VRML).