The Simulink® 3D Animation™ software enables you to record animations of virtual scenes that are controlled by the Simulink or MATLAB® product. You can record simulations through either the Simulink 3D Animation Viewer (described in Simulink 3D Animation Viewer) or the MATLAB interface. You can then play back these animations offline, in other words, independent of the MATLAB, Simulink, or Simulink 3D Animation products. You might want to generate such files for presentations, to distribute simulation results, or to generate archives.
If you are working with virtual scenes controlled from MATLAB,
you can record virtual scenes through the MATLAB interface. Optimally,
use the Simulink 3D Animation Viewer to record animations of virtual
worlds associated with Simulink models. This method ensures that
all necessary virtual world and
You can save the virtual world offline animation data in the following formats:
3-D VRML file — The Simulink 3D Animation software traces object movements and saves that data into a VRML file using VRML97 standard interpolators. You can then view these files with the Simulink 3D Animation Viewer. 3-D VRML files typically use much less disk space than Audio Video Interleave (AVI) files. If you make any navigation movements in the Simulink 3D Animation Viewer while recording the animation, the Simulink 3D Animation software does not save any of these movements.
Note If you distribute VRML animation files, be sure to also distribute all the inlined object and texture files referenced in the original VRML world file.
2-D Audio Video Interleave
(AVI) file — The Simulink 3D Animation software writes animation
data into an
.avi file. The Simulink 3D Animation software
vrfigure objects to record 2-D animation files.
The recorded 2-D animation reflects exactly what you see in the viewer
window. It includes any navigation movements you make during the recording.
While recording 2-D
You can use MATLAB to either manually record an animation or schedule a preset time interval for recording. For details, see: