To create a virtual world, you can use the default virtual world editor, the 3D World Editor. For an example that shows the major steps for building a virtual world, see Create a Virtual World.
Use the editor to:
Create a hierarchy of nodes that define the elements of the virtual world and control the display of the virtual world.
Insert nodes from the 3D World Editor libraries of virtual world objects.
Enhance a virtual world with features such as sound, stereoscopic vision, and rendering optimizations.
||Open 3D World Editor|
|3D World Editor||Edit virtual worlds for 3D animation|
The 3D World Editor is a built-in VRML and X3D editor.
When you install the Simulink® 3D Animation™ product, the 3D World Editor is the default editor.
Use the 3D World Editor to view the hierarchy of a virtual world, view the virtual world as you edit it, and change object properties.
Create a virtual world by opening a new virtual world 3D file and adding a ROOT node with a Transform node that includes other nodes, such as Shape and Geometry nodes. Define properties for the nodes.
Use the 3D World Editor for common tasks involved in creating a virtual world, such as adding objects, editing object properties, and copying and pasting nodes.
Explore the data types used by nodes to define objects and the types of data that can appear in the node fields and events.
Use Simulink 3D Animation texture files.
The 3D World Editor includes a library of virtual world objects that you can insert into a virtual world.
For a node that is, or includes, an IndexedFaceSet node, you can improve rendering speed by reducing the number of polygons.
Add sound to a virtual world by using a Sound node.
Create a simple virtual world and associate it with Simulink blocks.
Control viewing and navigation for the visual world in the 3D World Editor.
View a virtual world using 3D effects, so that elements in the virtual world appear to come forward or back from the plane of the monitor.