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3-D Scene Control

Positions of cameras and lights, focal points, light sources and intensity

MuPAD Graphical Primitives

plot::AmbientLightAmbient light
plot::CameraCamera
plot::DistantLightDirected distant light (“sunlight”)
plot::PointLightPoint light
plot::SpotLightSpot light

MuPAD Graphical Attributes

AffectViewingBoxInfluence of objects on the ViewingBox of a scene
CameraCoordinatesPosition of light sources relative to the camera?
LightColorColor of light
LightingLight schemes for 3D graphics
LightIntensityIntensity of light
OrthogonalProjectionParallel projection without perspective distortion
SpotAngleOpening angle of the light cone of a spot light
ViewingAngleOpening angle of the camera lense
Position, PositionX, PositionY, PositionZPositions of cameras, lights, and text objects
CameraDirection, CameraDirectionX, CameraDirectionY, CameraDirectionZDirection of the automatic camera
FocalPoint, FocalPointX, FocalPointY, FocalPointZFocal point of a camera
Target, TargetX, TargetY, TargetZTarget point of a light
UpVector, UpVectorX, UpVectorY, UpVectorZ, KeepUpVectorUp direction of a camera

Topics

Cameras in 3D

The MuPAD® 3D graphics model includes an observer at a specific position, pointing a camera with a lens of a specific opening angle to some specific focal point.

Possible Strange Effects in 3D

Starting with the MuPAD Release 3.0, the rendering engine for 3D plots uses the OpenGL® library.

Attributes

The plot library provides for more than 400 attributes for fine-tuning of the graphical output.

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