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`Angle`

Rotation angle

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Optional | MuPAD^{®} expression |

Objects | Angle Default Values |
---|---|

`plot::Arc2d` , `plot::Arc3d` , `plot::Prism` , `plot::Pyramid` , `plot::Rotate2d` , `plot::Rotate3d` | `0` |

`Angle`

determines the rotation angle in transformation
objects of type `plot::Rotate2d`

and `plot::Rotate3d`

,
respectively, and other graphical objects. The angle has to be specified
in radians.

In 2D, the direction of the rotation is counter clock wise. Use negative angles to rotate clock wise.

In 3D, the rotation is implemented following the “right hand rule”: Stretch the thumb of your right hand and bend the fingers. When the thumb points into the direction of the rotation axis, your finger tips indicate the direction of the rotation. Use negative angles to rotate in the opposite direction.

Rectangles of type `plot::Rectangle`

are always parallel
to the coordinate axes. To have one with a different orientation,
we must rotate it:

r0 := plot::Rectangle(0..2, 1..3): r1 := plot::Rotate2d(r0, Center = [1, 2], Angle = PI/6)

As you can see in the output above, the rotate object *contains* the
rotated object and acts as a grouping construct. This means that we
only need to plot `r1`

to see the rotated object:

plot(r1)

Plotting both `r0`

and `r1`

yields
a plot showing the rotated rectangle together with the unrotated one:

plot(r0, r1)

delete r0, r1:

Using `plot::Rotate2d`

, we plot several copies
of a function plot, rotated at different angles:

f := plot::Function2d(sin(x^3)/(x^2+1), x = -5..5, Mesh = 300): plot(plot::Rotate2d(f, Angle = PI/11*a) $ a = 0..10):

delete f:

The rotation angle can be animated. We use an animated `plot::Rotate2d`

object
to rotate a square around a center that moves along a circle around
the origin:

p := plot::Point2d([cos(a), sin(a)], a = 0..2*PI, Frames = 100): r := plot::Rotate2d(plot::Rectangle(0..2, -1..1), Angle = a, Center = [0, 0], a = 0..2*PI): q := plot::Rotate2d(r, Angle = 4*a, Center = [cos(a), sin(a)], a = 0..2*PI, Frames = 200): plot(p, q)

delete p, r, q:

This is the 3D analogue of Example 1. Boxes of
type `plot::Box`

are
always parallel to the coordinate axes. To have one with a different
orientation, we must rotate it:

b0 := plot::Box(0..2, 1..3, 2..3): b1 := plot::Rotate3d(b0, Center = [1, 2, 2.5], Axis = [1, 1, 1], Angle = PI/5)

plot(b0, b1)

delete b0, b1:

Some graphic objects, e.g. `plot::Arc2d`

and `plot::Pyramid`

,
also accept a rotation angle:

arc:= [3, 1], [0, 0], -PI/4..PI/4, Filled: plot( plot::Arc2d(arc, Angle=0, FillColor=RGB::Red), plot::Arc2d(arc, Angle=1/2*PI, FillColor=RGB::Green), plot::Arc2d(arc, Angle=PI, FillColor=RGB::Yellow), plot::Arc2d(arc, Angle=3/2*PI, FillColor=RGB::Blue) )

plot(plot::Pyramid(1/2, Angle=0), plot::Pyramid(1/2, Angle=PI/4, FillColor2=RGB::Yellow))

delete arc:

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