Focal point of a camera
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FocalPoint refers to the point
a camera taking pictures of a 3D
scene is aimed at. Its value is a list or vector of coordinates (numerical
values or symbolic expressions of an animation parameter).
FocalPointX etc. refer to the single coordinates
The optical axis of the camera is given by the vector from the
When creating a camera by
camera := plot::Camera(camera_position, focal_point,
the focal point is the second argument. Internally, this point
is stored as the attribute
FocalPoint and can be
accessed and changed as
The focal point attributes can be animated.
Of course, the focal point should be set such that the camera points into the direction of the objects that are to be rendered. Typically, for a camera positioned outside the graphical scene, a good focal point is the center of the scene.
We define a scene consisting of 4 geometric objects:
b := plot::Box(4..5, -1..1, -1..1, Filled = FALSE, LineColor = RGB::Red): c1 := plot::Cone(1, [0, 4, 0], [0, 4, 1], Color = RGB::Green): s := plot::Sphere(1, [-4, 0, 0], Color = RGB::Blue): c2 := plot::Cone(1, [0, -4, 1], [0, -4, 0], Color = RGB::Orange):
We use a small black object to mark the point (0, 0, 0.5), where we wish to place an animated camera:
cameraposition := plot::Group3d( plot::Box(-0.1..0.1, -0.3..0.3, 0.3..0.7, Color = RGB::Black), plot::Cone(0.1, [0, 0, 0.5], 0.3, [0.5, 0, 0.5], Color = RGB::DarkGrey)): plot(b, c1, s, c2, cameraposition)
When defining the camera, the second argument is the
In this case, it is animated: The camera is to turn around the z-axis.
camera := plot::Camera([0, 0, 0.5], [4*cos(a), 4*sin(a), 0], PI/4, a = 0..2*PI): camera::FocalPoint
We insert the animated camera:
plot(b, c1, s, c2, camera)
delete b, c1, s, c2, cameraposition, camera:
We define a function and a camera with an animated focal point:
f := plot::Function3d(sin(x^2-y^2), x = -2..2, y = -2..2, Submesh = [2, 2]): camera := plot::Camera([3, 3, 3], [sin(a), cos(a), 0], PI/6, a = 0..2*PI): plot(f, camera)
delete f, camera: