Smooth color blend of surfaces
|Objects||Shading Default Values|
|plot::Cone, plot::Dodecahedron, plot::Ellipsoid, plot::Function3d, plot::Hexahedron, plot::Icosahedron, plot::Implicit3d, plot::Matrixplot, plot::Octahedron, plot::Prism, plot::Pyramid, plot::Sphere, plot::Surface, plot::SurfaceSet, plot::SurfaceSTL, plot::Tetrahedron, plot::Tube, plot::Waterman, plot::XRotate, plot::ZRotate||Smooth|
Using Shading, a smooth color blend of triangulated surfaces can be (de-)activated.
Most surfaces in 3D are triangulated for display. The triangles are then drawn using Gouraud-shading to achieve a smooth visual effect. Using Shading = Flat, you can instruct the viewer to display the plain triangles.
Reducing the mesh density of a surface usually has more effect on its outer rim than on the display of the middle:
plot(plot::Spherical([1, u, v], u=0..PI, v=0..2*PI, UMesh=5, VMesh=5))
Setting Shading = Flat, you can see the triangles from which the sphere is constructed:
plot(plot::Spherical([1, u, v], u=0..PI, v=0..2*PI, UMesh=5, VMesh=5), Shading = Flat)