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Add loaded body to animation object and generate its patches
idx = addBody(h,b)
idx =
h.addBody(b)
idx = addBody(h,b) and idx = h.addBody(b) add a loaded body, b, to the animation object h and generates its patches. idx is the index of the body to be added.
| h | Animation object. |
| b | Loaded body. |
| idx | Index of the body to be added. |
Add a second body to the list that is a pointer to the first body. This means that if you change the properties of one body, the properties of the other body change correspondingly.
h = Aero.Animation;
idx1 = h.createBody('pa24-250_orange.ac','Ac3d');
b = h.Bodies{1};
idx2 = h.addBody(b);

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