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h = Aero.Body
h = Aero.Body constructs a body for an animation object. The animation object is returned in h. To use the Aero.Body object, you typically:
Create the animation body.
Configure or customize the body object.
Load the body.
Generate patches for the body (requires an axes from a figure).
Set the source for the time series data.
Move or update the body.
The animation object has the following properties:
By default, an Aero.Body object natively uses aerospace body coordinates for the body geometry and the time series data. Convert time series data from other coordinate systems on the fly by registering a different CoordTransformFcn function.
See Aero.Body for further details.

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