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update(h,time)
h.update(time)
update(h,time) and h.update(time) update the position data to the FlightGear animation object via UDP. It sets the new position and attitude of body h. time is a scalar in seconds.
Configure a body with TimeSeriesSource set to simdata, then update the body with time time equal to 0.
h = Aero.FlightGearAnimation; h.FramesPerSecond = 10; h.TimeScaling = 5; load simdata; h.TimeSeriesSource = simdata; t = 0; h.update(t);
GenerateRunScript | initialize | play

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