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Using Shading, a smooth color blend of triangulated surfaces can be (de-)activated.
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Attribute |
Type |
Value |
See Also:
Lighting, UMesh, USubmesh, VMesh, VSubmesh
Details:
Most surfaces in 3D are triangulated for display. The triangles are then drawn using Gouraud-shading to achieve a smooth visual effect. Using Shading = Flat, you can instruct the viewer to display the plain triangles.
Example 1
Reducing the mesh density of a surface usually has more effect on its outer rim than on the display of the middle:
plot(plot::Spherical([1, u, v], u=0..PI, v=0..2*PI,
UMesh=5, VMesh=5))

Setting Shading = Flat, you can see the triangles from which the sphere is constructed:
plot(plot::Spherical([1, u, v], u=0..PI, v=0..2*PI,
UMesh=5, VMesh=5),
Shading = Flat)


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