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Product Documentation

The 3D World Editor

The 3D World Editor is a native VRML authoring tool that provides a convenient graphical interface to the VRML syntax.

For an example that shows how to see the 3D World Editor to create a virtual world, see Example of Building a Virtual World and Connecting It to a Simulink Model.

Supported Platforms

The 3D World Editor works on all supported platforms for the Simulink 3D Animation product. For details, see http://www.mathworks.com/products/3d-animation/requirements.html.

The 3D World Editor is installed as part of the Simulink 3D Animation installation. It is the default VRML editor.

Use the 3D World Editor with Other Editors

As you create a virtual world, you can use different editors for different phases of the process.

Choose an editor that best meets your needs. For a description of the benefits and limitations of different types of editors, see VRML Editors.

VRML Support

The primary file format for the 3D World Editor is VRML.

The 3D World Editor supports all VRML97 types and language elements, except as noted in this section.

For general VRML limitations relating to the Simulink 3D Animation software as a whole, see VRML Compatibility.

PixelTexture Nodes

You cannot create or edit PixelTexture node image contents. Existing PixelTexture node image contents are fully preserved

VRML Nodes, Library Objects, and Templates

Use the 3D World Editor to specify VRML to create 3-D virtual worlds that you can connect to a Simulink model.

Use the 3D World Editor tools to:

3D World Editor Interface

The 3D World Editor provides a simple graphical interface for 3-D editing, with three panes:

The 3D World Editor offers not only the graphical representation of a 3-D scene and tools for interactive creation of graphical elements, but also a hierarchical tree style (in the tree structure pane) of all the elements present in the virtual world. These structure elements are called nodes. The 3D World Editor lists the nodes and their properties according to their respective VRML node types. In the tree viewer, you give the nodes unique names.

In the object properties edit pane, you can edit a selected property or add a comment to a selected node or property.

  


Related Products & Applications

Learn more about Simulink through this collection of videos, articles, technical literature and the Getting Started with Simulink Guide.

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