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Use the 3D World Editor with Other Editors |
The 3D World Editor is a native VRML authoring tool that provides a convenient graphical interface to the VRML syntax.
For an example that shows how to see the 3D World Editor to create a virtual world, see Example of Building a Virtual World and Connecting It to a Simulink Model.
The 3D World Editor works on all supported platforms for the Simulink 3D Animation product. For details, see http://www.mathworks.com/products/3d-animation/requirements.html.
The 3D World Editor is installed as part of the Simulink 3D Animation installation. It is the default VRML editor.
As you create a virtual world, you can use different editors for different phases of the process.
Choose an editor that best meets your needs. For a description of the benefits and limitations of different types of editors, see VRML Editors.
The primary file format for the 3D World Editor is VRML.
The 3D World Editor supports all VRML97 types and language elements, except as noted in this section.
For general VRML limitations relating to the Simulink 3D Animation software as a whole, see VRML Compatibility.
You cannot create or edit PixelTexture node image contents. Existing PixelTexture node image contents are fully preserved
Use the 3D World Editor to specify VRML to create 3-D virtual worlds that you can connect to a Simulink model.
Use the 3D World Editor tools to:
Assemble VRML nodes to create a virtual world. You can add nodes that specify many aspects of a virtual world, such as:
Appearance (for example, font style, color, and material)
Navigation information (for example, navigation mode and headlights)
Geometry (for example, boxes, text, and elevation grids)
Groups (for example, transforms)
Interpolators
Light
Sensors
Select objects from a set of supplied libraries or from custom libraries for:
Components (for example, geometric objects, backgrounds, aircraft, vehicles, landscapes, and architecture)
Materials
Textures
Use a supplied template as a starting point for a virtual world
The 3D World Editor provides a simple graphical interface for 3-D editing, with three panes:
Tree structure pane — View the hierarchy for the virtual world that you are editing.
Virtual world display pane — Observe the virtual world as you create it.
Object property edit pane — Change values for node items.

The 3D World Editor offers not only the graphical representation of a 3-D scene and tools for interactive creation of graphical elements, but also a hierarchical tree style (in the tree structure pane) of all the elements present in the virtual world. These structure elements are called nodes. The 3D World Editor lists the nodes and their properties according to their respective VRML node types. In the tree viewer, you give the nodes unique names.
In the object properties edit pane, you can edit a selected property or add a comment to a selected node or property.
![]() | Using the 3D World Editor | Getting Started with the 3D World Editor | ![]() |

Learn more about Simulink through this collection of videos, articles, technical literature and the Getting Started with Simulink Guide.
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