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3D World Editor Library

3D World Editor Library Objects

The 3D World Editor includes a library of virtual world objects, which you can insert into a virtual world. The library consists of component, texture, and material objects.

These library objects supplement the default empty nodes available via the Nodes menu or the Insert From context menu item. The library objects are predefined with specific nodes and property settings to represent common virtual world effects. For example, from the Component sublibrary, you can choose from several vehicle objects, such as a van or pickup truck.

After you add a library object to a virtual world, you can modify its nodes and properties.

Adding a Library Object

To add a 3D World Editor library object to a virtual world:

  1. Select the parent node under which you want to insert the library object.

  2. Use one of these techniques to access the library objects:

    • Select the Nodes > Insert From menu item.

    • Right-click the parent node and select the Insert From menu item.

    The set of objects displayed depends on the parent node that you select. For example, if you select a child node under a Transform node, you can choose among Component sublibrary objects.

  3. Follow the folder paths to find the object that you want to insert.

You can also insert VRML objects from other locations, using the Insert From > Other Location menu item.

Before you add a custom library object from a location other than from the 3D World Editor object library, see Guidelines for Using Custom Objects.

Guidelines for Using Custom Objects

If you use a VRML object from a source other than from the 3D World Editor object library, the object must comply with the following guidelines:

If you create VRML objects to use with the 3D World Editor, create your own folder for storing the custom objects. Avoid using the 3D World Editor library folder to ensure that you can:

  


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Learn more about Simulink through this collection of videos, articles, technical literature and the Getting Started with Simulink Guide.

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