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Rotation Matrix to VRML Rotation - Convert rotation matrix into representation used in VRML

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Simulink 3D Animation

Description

Takes an input of a rotation matrix and outputs the axis/angle rotation representation used for defining rotations in VRML. The rotation matrix can be either a 9-element column vector or a 3-by-3 matrix defined columnwise.

Block Parameters Dialog Box

Maximum value to treat input value as zero — The input is considered to be zero if it is equal to or lower than this value.

Rotation Matrix

A representation of a three-dimensional spherical rotation as a 3-by-3 real, orthogonal matrix R: RTR = RRT = I, where I is the 3-by-3 identity and RT is the transpose of R.

In general, R requires three independent angles to specify the rotation fully. There are many ways to represent the three independent angles. Here are two:

  


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